While the silver bokoblin is doing 15 hearts. And over. The silver bokoblin should add its 6 hearts worth of damage on top of that 9 hearts and sure enough thats what happens. So a hammer thats on fire. Its the same room with the same enemy. Just most of them do. You prove to the bird man that you know how to shoot a bow and glide at the same time in a very simple puzzle thats nearby. At most there are instances where you have to use two abilities together. SPOTTEDLEAF enters, and coughs. There are other solutions tooespecially if you agree its later on in the game that the weapon clutter gets to be the problem. In reality though, its anything but that. This means that the shrines dont actually have to physically match their entrance location on the map. They have the same interior theme. On harder trials you need to use your magnet powers or your ice pillars to make these barriers which, to me, made the fights EASIER because I could always guarantee there would be something to use. It also makes Ganon appear a lot more threatening. This is true for all of the regions in the world. Picking stuff up with magnesis feels clumsy and slow, for example. And not all of them had meaty enough journeys there to justify that. The genius there is that to access the rest of that health, you have to play well enough to time a heal in the middle of a fight, and also recognize that you SHOULD heal instead of attacking, but also not to heal too early so you dont waste a lot of it. That boss is actually pretty good if youre not overpowered. The Legend of Zelda: Breath of the Wild (BotW) has been nearly universally acclaimed since it came out in 2017, for its art direction, its environmental design and most of all for the freedom it awards the player from the onset.Although BotW does contain some linear elements, including invitations to visit certain places, and the fact that some early path choices are privileged over others (by . This, like many other shrines like it, should have been the first phase that builds on this concept. Ganon tricked everyone, killed Link, and Zelda was left to contain him. I really hope hard mode places restrictions on the player and tweaks the mechanics, especially since theyre charging for it as part of the DLC. I wonder what that name could be. "Open your eyes." Princess Zelda. Because not only does it contextualize why monsters have now respawned in the world, it also clearly announces it for you so its not a guessing game when you want to go back to old areas. This attack still does damage to me during flurry rush because the weapon is radiating fire damage, yet Ganons doesnt do that even though its the exact same attack. At the start of the game you can carry 8 weapons. Which was a big reason why I favored stamina upgrades over heart containers as I played. So balls wont roll down a declinewhich is how the shrine tests you on the mechanicand that any series of strikes you land on something while in stasis will compound by the end. So I really was expecting to unearth some dungeons somewhere as I explored. The whole thing really. Maybe Im expecting too much from the game on this one but I really dont think so. Blackout. The monsters are all content to mind their business. These also include the starter shrines on the plateau and the simple ones in the areas closest to that starting area. Without them, we wouldn't exist. Even ignoring the main quest, its clear that exploration is front and center. On one side, you have the incredible stuff. Eventually I saw my first silver moblin and then even a silver lynel because even they have tougher versions too. For this lynel attack, I am waiting for a timing window so I get the rush and, even flipping so well over his sword, it doesnt activate. Same for the balls rolling down slots that you need to stop or block. With your hands and feet. This is the first dungeon I completed. Nintendo consistently creates the foundation for truly excellent puzzles, but only rarely delivers on their full potential (I could say the same about Pikmin). Theres no limit to how much healing you can receive while paused and theres no limit to how much food you can carry. You can also skip some of it on your second playthrough when you know what youre doing. I had to spend time finding it, waste time with the cinematics and all of the loading screens, all so I could run up a hill and dodge metal spiked balls that were coming down to get me. Most of the shrines involving electricity also followed this pattern. Now the tragic thing about this is that if I had gone in literally any other direction this wouldnt have happened. This breaks in about 10 hits, for a total damage potential of around 20. And the remaining 50 are the 21 combat shrines, 25 quests with empty shrines, and the 4 shrines that I found without a quest that were completely empty. Here, in Breath of the Wild, you have all of this already! This could be Links permanent, weak weapon that you could upgrade by questing for lost shards throughout the world. At the end of the game, while searching for the final ones, I was finding modest and minor combat shrines that I could kill without any effort at all. So Im going to go through each group and explain why I separated these puzzles. Howeverand again, it all comes back to how subjective it isplaying the game in this way failed to engage me for a significant amount of time. I also understand that they couldnt have made the bosses scale to whatever weapons you were carrying at the time eitherbecause otherwise whats the point of progression systems at all if the game is constantly going to be scaling the difficulty to about even? When he fought Ganon in the past, he got trashed so bad the the sword was shattered. Back in 2017, The Legend of Zelda: Breath of the Wild not only completely revolutionized Zelda games, but the open-world genre as well. Thats a cool idea! They were all far, far easier than normal enemy groups in the world. I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. That sounds like an exaggeration as Im reading it back now. Looking for Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? Its so obnoxious that Im starting to guess it might be. This is especially true if the weapon is so cool looking that you dont want to use it. So this shows theres a minimum amount of damage each hit should do, but this is so low its still effectively zero. There was one that was an assault course of lava, wind, and timing jumps with the glider. Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. You can view your health in Bloodborne in a similar wayyour health bar isnt just whats at the top of the screen, its all of your blood vials as well. No puzzle inside the shrine. I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections . This will bring up a new menu in which you have a text box and the "Claim" button. I tried to do something new or a little more daring with every enemy camp I came across. But even if you like all of thatand I dont think youre wrong to because these are decisions right? The most standard of these were encountering other travelers on the road. And then you do that, wait some more, and do it again. In contrast to these, you have some good shrines that feel like they got 10 times the attention, which is why Im only half-joking about my Bring Your Kid to Work Day explanation. The translation sections for Breath of the Wild are as follows: Characters Enemies Items Locations Miscellaneous Translations of The Legend of Zelda series Breath of the Wild This is the end. It was also the first weapon I would always use during fights before moving onto waste my breakable ones. The first was one I think a lot of people will understand: this was the shortest trip to the edge of the map and I wanted to see what was at the boundary. I had ruined the game by playing it the way I had. Seems like this could have the potential to be a cool puzzle, right? So I cant show any visual examples to reinforce this point. Unfortunately the game never unlocks this potential. Never the less, the plot of Breath of the Wild has left some of the hardcore Zelda fans a little wanting. These are the lynels I mentioned earlier. Enjoyable. It should function just like it does in Nioh. Maybe it could be upgraded to create ice blocks even when there isnt water around? I dont think I need to spend anymore time on this because the low number speaks for itself. But I also said this problem goes two ways. Jump on the roof. Only then does the shrine spawn and it still leads to a series of puzzles inside. Even if you only have three hearts and the attack does so much more damage. To create big exciting moments in combat. The hinox has a skeletal variation, just like the three main humanoid monsters you fight. Same for Ganon himselfI wish it had been a proper fight my first time. And look I also understand that theres an inherent problem here, which could be something another group of people might be screaming that Im wrong about. A spear that has an ice modifier. It starts with that sweeping shot when you first see daylight. But when I finally went to finish the dungeon content that all changed. Just check all flip PDFs from the author THE MANTHAN SCHOOL. But every month we have large bills Then there are opening chests with weapons in them, which makes you have to decide whether its worth taking, what you should throw away for it, and then have to open the chest again to do so. The majority of these shrines are so bad that it feels to me like the developers held a Bring Your Kid to Work Day and had all them design their own shrine with incredibly simple tools, and the ones that everyone liked the most became the bulk of the shrines in the game. Its the same thing. Solutions like this could justify keeping inventory slots really low. I can break down what I think the goals of this system were into six main points: In my mind, only one of these succeeds. It genuinely breaks my heart that the lock on sucks and theres no way to dodge outside of it, because that flexibility is whats missing here. And its made doubly strange because some elaborate quests DO have puzzle shrines at the end of them. As soon as I saw this snowy one I was sold. Breath of the Wild, however, regularly starts to chug whenever theres a lot of grass and trees in one area. When he was left in the Resurrection Shrine, all he has is a hilt with a jagged blade. Hetsu the Broccoli Man allows you to carry so many more weapons in exchange for korok seeds. Likewise, if I gave him a Royal Sword that has 36 damage, he deals 9 full hearts of damage to me. I learned to dodge its attacksmany of them perfectly to trigger a special Flurry Rush counterattack mode. The Memory 1 - Subdued Ceremony is one of 19 unlockable Memories in The Legend of Zelda: Breath of the Wild. I, the player holding the controller, was able to learn and beat this challenge. Which finally brings us to the next point on the list. Well talk about enemy variety shortly but its important for everyone to know that there are roaming mini-bosses in Breath of the Wild. And theres seemingly always more than one thing that catches your eye on the way down. The hinox on the other hand was far more interesting the first time and has rapidly became one of the most boring enemies a few encounters later. The difference is that they have climbing walls with a set path to follow. An empty shrine. So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. This is a game that promotes exploring. In particular, the magnesis and cryosis runes never get an upgrade. Puzzles could be designed around the player always having access to bombs because of that. The next group are 15 shrines that I consider to be good and interesting. But I would have rather had dungeons and more Zelda-content instead. There are multiple ways up here too, and more than one way to combat the cold. Get a quest to glide to a nearby area with no combat whatsoever. The main quest is quite short and thats okay. Every heart container is made up of 4 quarters. And I kept saying that to myself Thats it? And I dont know if thats fair of me or not. This is the other way the balance issue can go. On the Great Plateau, these were ranged from starting sticks, bokoblin clubs and spears, to some low level swords, hammers, and axes. Its so easy to get enough food that youre basically unkillable as long as you pay attention. This is the most fertile beginning that I think any Zelda has ever had, and it goes on to to be the most lackluster series of puzzles and dungeons that Ive ever seen in one of these games. Do I wish the game had great side quests? Or at least that my game world started to get harder before I did any of them. What I am about to show you is the boss of the Zora domain. Overhealing in the game with hearty food is just ridiculous. Oh also, if you get here without ever catching a horse, the game just gives you one. 900 sounds like a lot. But enough. And it is. All these hidden cutscenes, voiced dialogue, and diary entries are designed to give you a deeper connection with these four heroes from the past. The great elephant divine beast. This doesnt really matter all that much but I do think more effort could have gone into the story matching the setting, or at least an attempt made at matching the freedom to take your time exploring the world that Nintendo clearly wanted to give you. You can collect an assortment of weapons from within the walls and then go for Ganon. So lets rewind back to the Great Plateau, after we raise the tower and are given our first quest to reach those shrines. This font is not endorsed by Nintendo or anybody else. I have a feeling thats what a lot of people have been looking forward to in this video so lets get to that now. If I could use magnesis on wood then itd be easier. That is - from Imperial Ship shipwrecks. Breath of the Wild embraced that. It creates this momentum. Note of the author. This isnt a fight. There are many, many ways to achieve the goals on this list that are better than the game currently works. The Great Plateau is one of the best things that this game does. This shrine requires you to place a bomb on a block and then use another bomb to blast it in the air so you can break through the ceiling. Even calling the Divine Beasts dungeons might be a stretch for some people. Because even though every shrine has the same visual style and recycles the same assets over and over, the content inside can be very different. This was one of many little tricks that I taught myself while playing through experimentation, and its one of the best things that the game doesrewarding player creativity. You've played as her, but there's always been something missing. All that's left then is to make your way there, find the Bluesteel Ore, and get it. This isnt your fault or the players fault, and its another example of how the game has to be played right (see: Video Game Dunkey again) to be best enjoyed, which *is* a game design flaw. In this games case, flurry rush. Same for some of the lynel attacks. Theres a lot of verticality in this game. Gained some more hearts and stamina. Ultimately the pay off in the story isnt worth the time spent speculating. "Bit by bit, I've gotten Link to open up to me," she explains in one entry. So it should have been predictable that someone like me, who enjoyed going to the far reaches of the map, would have found some of these shrines before finding the quests. Shrines. Climb the building. Just like here on the Plateau. Because Breath of the Wild is so huge and has so much to do, that its like two games in one. It changes from a big exciting turning point in a battle, to something that makes you pause and interrupt yourself as you decide what to use next, like a man who cant choose what brand of shitty cereal he wants to get at the grocery store and spends twenty minutes staring at all of the colorful boxes until they lose all meaning. The game was just this for me during that period. The games combat is the best of these but falls short of its potential, and has some balance issues that are so terrible it feels like it was made by a team of amateurs in comparison to the experts that developed the exploration you experience through the world. First off, the easiest examples to get rid of are the combat shrines. 50% health makes the fight a joke even in his second phase, and then his third phase is even worse than that. Where the game succeeds however, is that youre still given a lot of flexibility in how you go about completing this area. Zeldas words here, pertaining to the series historical use of Links triforce of courage and his amnesia in this game, are surprisingly strong. I dont think you have to do ALL of them to consider yourself finished with the gamealthough I dont think its crazy to go that route if you likebut doing more than half, maybe even 80 of the 120, is reasonable if you explore most of the world and do all of the main quest. Theres no clever, grand level design like in many other dungeons in the series. The second way to find a shrine is through a quest. The Mysterious Old Man, who turns out to be the ghost of the King of Hyrule, wont give you the required glider to leave the Plateau until you do this. This is such a missed opportunity that its MINDBLOWING to me that Nintendo did not think of a way to develop this potential. The Great Plateau feels so large at first but it is comparatively tiny to the rest of the game. And then you jump upward to the end. Whether thats with clothes or temporary food buffs. It was designed by Artsy Omni and is derived from the text used in Breath of the Wild. Exploration. After winning a fight with the Master Sword, I would often find some trees or rocks to intentionally break the last 8 hits or so, in order to begin the recharge timer so it wouldnt break early in my next fight. Something thats a bit more hefty. Lastly is the pillar of ice ability. What is the Hylian language in Breath of the Wild? These weapons would be breakable in that they need to be given time to rechargeideally they would have some of the guardian energy tech, so you could justify that they start to renew hits immediately instead of having to be broken completely before they start to fix themselves. This is especially true when your character is in a compromising situation, which should be quite often since that often makes for a great scene. But sometimes, for no reason I can determine, it just doesnt work. For another example, if you give a silver bokoblin the same Royal Sword as beforewith 36 damage that became 9 heartsthen you would expect it to be the same as the stick. Often these mean the shrine is inaccessible until you do a task. Do bees count? Its for this reason that Im willing to give the side quests a pass. Theyre unfortunately too simple but the idea is still present. Hearing his accordion through rain in the distance and walking toward the music, wondering what it was. I learned to sprint out of the way of its arrows. A lot of this is going to be subjective. Well for starters not everyone will. This means you can do some quick planning to squeeze in a few jumps to climb faster but, more importantly, that you need to account for the final desperate jump you can do just before your stamina runs out to finish climbs that you otherwise wouldnt. The next boss in this series seems to abide by these rules with his overhead slam. And Korok Seeds could now be used to increase the amount of hits your weapons can deal before they break, instead of increasing inventory size. Sometimes the shrine guardians will keep on trucking through a pillar and not be stunned even though theyre supposed to. Lets kill Ganon. And it stays strong as you ride forward, pick up the special bow of light, and then. Whats the word Im looking for here? Imagine if putting a bomb in the slot would work just as well because its the same shape. I love how you tested the actual damage values to support your points. I dismissed so much of it as a gear-based game that was all about acquiring armor and weapons and more hearts. Or Nintendo could have been smarter about their encounter designs. You can steal these weapons in the fight, meaning the encounter itself is supplying you the means to beat it if youre smart or quick enough. This puppy is a transcript that was painstakingly transcribed using the screenplay and/or viewings of the movie to get the dialogue. Shrines reward you with spirit orbs that are functionally heart pieces from the previous games. The most subjective one is that the world is really something to look at. Theyre very well put together, but theyre also tiny. Zelda is still 17 years old at the end of the game. Maybe that could even be incorporated in the final fight somehow to make it more interestingevery hit you take during that fight instantly destroys whatever weapon youre currently wielding. Its that I was literally incapable of killing this monster without better gear. If you had permanent weapons from the start, then these other weapons you find could be unlocked as skins you could use to alter the appearance of your starting ones, so that each player could choose what they want to look like. But if you give him the same 2 damage stick, he now deals 6 and a half hearts damage. This guardian laser for example inflicts 14 and a half hearts on a naked Link. Since you so cruelly ignored Impa, she gets new dialogue, too . For now lets focus on all of the things that are introduced here. The camera is easy to explain: I shouldnt have to play roulette whenever I break my lock on and reapply it. You point out that the game incentivizes you to use one weapon at a time, especially late in the game. The idea is that youre meant to use blocks to cut off specific fans so that the wind currents left active will roll the ball into the dock from beginning to end, so that you have time to get to the rising pillar that the dock triggers when its active. And I am certain that I likely missed another 300 hidden in those same areas I went through. Climb around them. You can approach camps in a direct assault and fight them in what usually turns into chaos. But often its so awkward to properly dodge or switch targets. For the most ridiculous example of all, theres this one which needs you to freeze an electrified ball so it falls to the flooror you can time a magnetic grab I guessand then youre finished. I dont think Nintendo has ever planned DLC for a game like this so maybe itll be this huge addition that makes the combined game so much greater than what we have now. Another thing that squanders the potential of Breath of the Wilds combat: a lack of enemy variety. Hyrule is now a post-apocalyptic fantasy setting. So a basic red bokoblinthe lowest enemy in the gamewill deal half a heart worth of damage with a 2 damage stick. Instead theyre short flashes of events that dont go anywhere. Plus the game should still have a healing system. Combat is fragile because Breath of the Wild is a game that is too easily broken. So what sort of timeloop paradox has she been keeping Ganon contained in until now, and why is it only now that his power has grown to the point that hes causing trouble again? I dont know why, but saving a couple from monsters and then learning that were searching for a blooming flowera silent princessis stuck in my memory. The Legend of Zelda is an American animated television series.The series is heavily based on the first game of Nintendo's The Legend of Zelda video game series, The Legend of Zelda, but includes some references to Zelda II: The Adventure of Link.It was exhibited during the Friday episodes of The Super Mario Bros. Super Show!.. Which is not something I can say for the 70 shrines in the game that had puzzles in them. There are patterns in the world that youll start to notice and, 9 times out of 10, whenever I thought to myself I bet theres a korok hiding over there, I was right. Its too easy to intentionally break it with food. 24. Its a permanent weapon despite needing time to recharge, so it does feel unique. So if I have armor on that adds up to 36 defense, then that red bokoblin with a 36 damage Royal Sword wont be able to hurt me. I have no clue if there was some challenge I skipped over accidentally but I dont think that matters. All of these different clips are the 120 shrines. I know it would have been a lot of work but if each region type had its own unique boss like this it would have made the game a hell of a lot more fun for me. The Thunderblight boss has an attack in phase 2 that I can never reliably dodge ever. A simple way to do this would be that raw ingredients dont heal Link. I looked forward to it the whole gamestumbling upon the entrance of some place and having a whole different kind of experience in a dungeon, with a new tool, and an awesome boss. Then after that you see the exit open as a light at the end of the tunnel, but not before youre forced to climb up a wall in order to leave. By doing it this way, there could have been a real, actualized difficulty curve with shrines expanding on concepts from previous shrines because the developers knew that players already had a chance to see them. Its the large two handed weapons that show this better. This is a collectible that, initially, is extremely valuable because it expands your maximum carrying capacity for weapons and shields. And even then, the issue is exacerbated by the disposal nature of the weapons you find. You cant leave this place until youve completed the games tutorial. Whereas the 30 damage Master Sword breaks after roughly 40 hits, for a total damage potential of about 1,200. Theres a cliff between you and your destination and youre clearly not going to waste time going around even though it would probably end up being faster. MBIZO CHIRASHA( International -Zimbabwean) is a Pan-Writivism Laureate Literary Arts Activism Diplomate/Influencer, Certified Projects Curator, African Writing Associate/Visiting Arts Programs, World Renowned Anthologist, Poet in-Residence Emeritus ,Festivals Convener/Speaker/ SpokenWordArtist. 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