While your flight is capped at a maximum of 4 hours each day, you wont run into any trouble unless youre attempting long-distance travel. You can make one additional attack with this +2 scimitar as a bonus action on each of your turns. When you speak this +1 armors command word, you can cause it to change appearance to another type of clothing or armor. This staff can transform into a Giant Constrictor Snake: a huge beast that restrains enemies on a hit. A piece of magical ammunition that provides a +1 bonus to attack and damage rolls. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. It also gives you advantage on ability checks and saving throws to avoid and end the grappled condition on yourself. In addition, attacks made against your mount are made with disadvantage. This +1 magical longsword automatically crits when it hits an object. This scroll increases your Intelligence score by 2, gives you advantage on saving throws against spells and other magical effects, and creates a stone golem that acts as your ally. Check it out here. This functions as a Mace of Disruption. If youre wielding a bow and arrow at range, its hard for enemies to hit you. In addition, wizards can use magic items to increase their survivability. To me that is at least an indication that wish could grant an ability score increase. In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. As an action, simply say one of its three command words, and the corresponding quantity of water will pour out of it. This war pick channels the power of Tiamat herself. Armor reinforced with adamantine turns any critical hit into a normal hit. Amulet of Health (rare) DMG p 150 sets your Con score to 19. You can pull a star off of this robe to cast Magic Missile at 5th level. You can use this wand to cast Detect Magic. This +2 sword can be used to immediately steal the life force of a creature with less than 100 hit points remaining. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. This ring gives you resistance to a damage type. This shard allows you to teleport up to 30 feet when you use a Metamagic option, mimicking the effect of the Misty Step spell. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. The ammo from this +1 sling can ricochet from its first target to a second target. As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. These shoes allow you to walk on vertical and upside-down surfaces. You can spend 1 minute swapping out a spell for an abjuration spell in the book. An orb with several notches that can be rotated on its body. This staff can be used to cast Giant Insect or Insect Plaque. However, your AC can be very low as you spread your ability score points across Strength, Dexterity, and Constitution. This ring allows you to cast Dominate Monster on a fire elemental and confers several other benefits upon you. Why did OpenSSH create its own key format, and not use PKCS#8? Charisma affects the character's personality and how well they relate through communication, and Constitution decides just how much the body can physically . If it is full, you can use it to activate an ability that immediately kills a creature you attack that has 75 or fewer hit points. When it hits an enemy, they are restrained. When you speak the command word, this small metal cube turns into a square fortress tower, 20 feet high and 30 feet to each side. An emerald pen requires no ink to write. A magic textbook that allows you to make improved religion and history checks. An instrument that allows you to create illusory visual effects while playing it. You have 120 feet of truesight when peering through this gem. You can even use this to polymorph into a bat. This necklace is made up of a number of different beads, each of which can cast a different healing spell. A horn that can only be heard by a single target. Wands, rods, and staves cut from trees infused with extraplanar energy. You can consume the magic of this manual to increase your Charisma score by 2. If it touches something larger than it, such as you, it deals 4d10 force damage. It provides a bonus to AC (up to +3), can be used to cast Invisibility, and can be used to end several conditions on yourself, among many other abilities. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. Magic Items Common Uncommon Rare Very Rare Legendary Artifact Unique ??? You can speak this cloaks command word to turn it into a pair of bat or bird wings and gain a flying speed of 60 feet for one hour. It has no effect on you if your Constitution is already 19 or higher without it. Very useful for creating toolkits. While wearing this ring you regain 1d6 hit points every 10 minutes. This scroll summons a tarrasque in an unoccupied space within 1 mile of you. This also stacks with the next option. Why did it take so long for Europeans to adopt the moldboard plow? This ring renders you immune to effects that would reduce your speed, paralyze, or restrain you. Druids can also rely heavily on area of effect spells in combat like Entangle or Spike Growth; going first in combat means you can reliably throw some crowd control down before the battlefield gets messy. This +2 staff also provides a +2 to AC, saving throws, and spell-attack rolls. Combine this with a good AC, and youll be able to survive in melee despite your d8 hit die. When you pull a patch, it becomes an ordinary version of that object. According to the Dungeon Masters Guide (DMG), the DM can award: When considering which magic items are best for each class, legendary items will always be the best, but you wont see these until you reach high-level play. However, some items are better than others depending on your class. Does the Necromancy Wizard's lvl 10 feature, Inured to Undeath, prevent losing maximum hit points as a result of losing attunement to a magic item? This is probably the best shard available in the game. This staff functions similarly to a Rod of Absorption, but it can hold many more charges and can cast a different variety of spells. You deal maximum damage the first time you cast a damage-dealing spell of 4th level or lower after drinking this potion. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. Additionally, you can use this helm to cast See Invisibility. It can also be used to allow a dragon into Waterdeep. Not only are the items valuable, but they also can be advantageous in Dungeons & Dragons (DM) campaigns against specific creatures. For a class with two spell slots until 11th level, regaining one is a huge benefit. These gauntlets give you a strength score of 19, unless your score is already 19 or higher. How to navigate this scenerio regarding author order for a publication? A spongy, gelatinous bead that dissolves on the tongue and provides as much nourishment as one days rations. This is a cloak of elvenkind that also offers resistance to fire damage. In addition, it allows you to cast any one bard or cleric spell without a spell slot each day. This ring allows you to cast Dominate Monster on an air elemental and confers several other benefits upon you. Ephixis is a +3 shortbow that scores a critical hit on a 19 or a 20. A suit of clothing that can shift its appearance into one of five options. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. This potion transforms you into an adult dragon for 1 hour. This eyepatch gives you advantage on sight-based perception checks, immunity to the Sunlight Sensitivity trait, and immunity to magic that would allow other creatures to read your thoughts or determine if youre lying. The demon seeks to cause chaos and will attempt to convince the wielder to achieve his goals. A spell scroll contains the words of a single spell, and it can only be read and cast if you are of the appropriate class to do so. If an item requires an action to activate, that . While wearing this cloak, enemies have disadvantage on attack rolls against you. The flail deals an additional 1d8 radiant damage on every hit, and you can activate the flail to cause a cloud of incense to pour out to a radius of 10 feet, healing everyone you want within range for 1d4 hit points every round. You can use this helm to cast Detect Thoughts and Suggestion and even send telepathic thoughts to the mind of another creature. This also stacks with the next option. This book has an affinity for conjuration magic. The ring of free action is a rare quality magic item that comes with impressive passive benefits. This wreath of golden thorns and gems representing the might of Tiamat is used to dominate the will of beasts, dragons, and monstrosities through the casting of Dominate Monster. These boots give you a flying speed equal to your walking speed. This cloak gives you a +1 to your AC and saving throws. These teeth are stories given form. This +1 axe gives you a bonus to your hit point maximum equal to your level. It has several other properties but notably can be used to locate the happiest creature at the Witchlight Carnival. You can turn the head of this staff into a poisonous snake, which you can use to make melee attacks. This book has an affinity for divination magic. Strength contributes to the character's physical abilities, while Dexterity determines their agility and finesse. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). Chapter 4 is replete with new magic (or psionic if you prefer) items, . Do note that items that set your Con score to a flat value do not stack with other items that increase your con score. Armor made to be taken off extremely fast; you can doff this with an action. This rod can absorb 50 spell levels when the wielder is targeted by spells. It also is immune to the effects of age. Speak with animals. How could magic slowly be destroying the world? This type gives you a +1 to damage when you cast a spell that deals force damage. Even more importantly, this also means that if you fall unconscious and an enemy cruelly tries to execute you, a hit will only be one failed death saving throw instead of two. These coins carry souls within them and can be used for a variety of purposes. However, it is a cursed weapon that flies and stabs you in the back if you roll a 1 on an attack roll with it. This symbiotic tentacle, which can retract into your arm, functions as a +2 magical whip that deals an extra 1d6 psychic damage and can stun your targets. This belt is most useful if youre not already playing a dwarf character. The Best Legendary Magic Items in D&D 5e 1. This staff provides a +1 bonus to spell attack rolls and deals an extra 3d6 radiant damage when you score a critical hit on a spell attack. These ornaments protect you from being charmed or frightened, along with other abilities depending on their rarity. While wearing this cloak, enemies have disadvantage on attack rolls against you. It also allows you to regain missing body parts after several days. This crown gives you advantage on saving throws against effects that could charm you, resistance to psychic damage, and the ability to inspire creatures. This ring can be used to cast Animal Friendship, Fear, and Speak with Animals. When you damage a creature with this weapon, they cant regain hit points until the start of your next turn. This scepter can be wielded as a +3 magic club. This cursed shield causes any ranged attacks against creatures within 10 feet of you to target you instead, but it does give you resistance to damage from ranged attacks. You can also use this kit to cast Charm Person once a day. If youre likely to come across enemy spellcasters, the fighter is one of the first to be targeted by a spell like Hold Person or Banishment. You can use this helm to cast the Teleport spell. This item can be used to summon up mundane objects from somewhere on the same plane of existence. All of the casters on your team can empty their spells into the rod before a long rest, and youll be ready for anything. Just remember to turn it into a staff if it gets low on health because if it dies, the staff is destroyed. It also has a chance to deal extra slashing damage and even sever limbs. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. This bow offers a number of benefits when used against that enemy, such as extra damage and advantage on attack rolls. This +1 dagger can deal poison damage and poison your targets if you use an action to cause it to become magically coated in venom. This item appears to be a rod until you speak its command word, spawning a radiant warhammer of pure sunlight to appear. It can also float 5 feet off the ground and follow you around. The puzzle boxes, made of infernal iron, cannot be opened by magical means or damaged in any way. Intelligence bolsters book smarts, and Wisdom represents street smarts. On a critical hit, this mace automatically deals 7 extra bludgeoning damage or 14 damage against a construct. Nepenthe is a sentient Holy Avenger who hungers for justice and blood. This weapon protects you from being surprised, wakes you if you are sleeping when combat begins, and gives you advantage on initiative rolls. These orbs can be used to call dragons and even command them. Moonblades are incredible magical weapons created by the elves that have several runes on them that grant random abilities. This +1 armor grants resistance to dragons breath weapons. This +3 sentient battleaxe ignores the effects of Shield and similar barriers of force. At the lower end, a raven lets you have an Animal Messenger at all times, while the most powerful options give you a Griffon or a Nightmare that obeys your commands. This scarf is covered in scales that you can pull off to activate one of several powerful abilities. Not bad. This ring gives you a +1 to AC and saving throws. This potion lets you cast Animal Friendship at will for the next hour. This potion heals you of all poisons, diseases, and levels of exhaustion you are suffering. Prev: 5e: Building a Town, City, or Village for DMs, How to Run a DnD Module Tips and Tricks, 5e Tank Builds: How to be a Stalwart Defender, 5e Skill Books: When, How, and Whether to Include Them. When this weapon kills a humanoid, their soul is sent to the River Styx to be reborn as a lemure devil. It protects its wearer from detection, aging, cold damage, and many conditions. This item is one of the Imbued Wood Foci from the Eberron setting. Orbs made of various planar materials that each have an association with a specific damage type. This whistle gives you a flying speed thats double your walking speed for as long as you blow it, which you can do for a number of rounds equal to 5 times your Constitution modifier. This small glass spheres command word will cause it to emanate light as if it were the source of the Light spell. It can be used to destroy a creature attuned to both the eye and hand of Vecna. A docent is a small sentient sphere designed to assist and advise the warforged that it is attached to. This is the publishing company behind D&D and Magic: The Gathering. Another name for the Apparatus of Kwalish. This staff is powered by the imprisoned spirit of an archmage long ago killed by Acerak. This ring produces a spectral rams head made of force that you can launch into creatures or objects. These gauntlets count as melee weapons that deal 1d8 of slashing. If a lvl 7 character with Con11 puts on a Belt of Con +2 (Con 13) he will add 7HP to his . This book has an affinity for illusion magic. This decanter can produce an endless amount of water. There are also 5 items in the DMG that allow you to cast Wish and you could wish for an increase in constitution score. Whats more terrifying than a Gloom Stalker? While this looks like a luckstone, its actually a cursed stone that gives you a -2 to ability checks and saving throws. This talisman allows you to better control a Sphere of Annihilation. This cursed blade is anywhere from a +1 to a +3 blade, but you subtract that much from your rolls whenever you make a death-saving throw. A 50-foot rope that can always be reassembled if its parts are put back together. Vecna can watch anyone who uses this tome and may even send messages to them in its pages. While flaming, it deals an extra 2d6 fire damage and sheds light for 80 feet. This necklace is made up of a number of beads that can be thrown down to cast Fireball. Manual of Bodily Health (very rare) DMG p 180 increases your Con score by 2, so would give you 1 extra hp per level. This tattoo gives you resistance to a specified damage type. 12 Best D&D 5e Feats For Monks, Ranked; 12 Best D&D 5e Feats For Monks, Ranked. This ring allows you to breathe water, and it gives you a swimming speed equal to your walking speed. The Best Very Rare Magic Items in D&D 5e 1. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress. It also allows you to cast Dominate Monster by expending charges. This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. This helm gives you 60-feet darkvision, a swimming speed of 30 feet, and the ability to breathe underwater. This healing potion lets you regain 4d4+4 hit points. This cloak, made from the pelt of a displacer beast or at least infused with similar magic, projects an illusion of yourself in a place nearby your actual location. The Dungeon Master's Guide also states that "each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items." Each item is worth 101-500 gold pieces (gp). This is the quintessential druidic magic item. This rod can be used to teleport 200 creatures to a paradise that exists in extraplanar space. Your entire party cannot be surprised and are woken up if asleep when combat begins. Unearthed Arcana, a monthly workshop where D&D R&D shows off a Magic Items 5e. This ice rune shard grants several icy benefits, such as resistance to fire damage and an icy mantle that protects from the physical damage types. You declare someone to be your sworn enemy and gain advantage on attack rolls with this weapon against them, ignoring 3/4 cover and long range. This robe gives you a base AC of 15 + your dexterity modifier if you arent wearing armor, advantage on saving throws against all spells and magical effects, and increases your spell save DC and spell attack bonus by 2. This shield gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. While youre wearing this armor, any critical hit against you becomes a normal hit and you take no damage if you succeed on a Strength or Constitution saving throw forced by a magical effect. This item sets your Constitution an ability score everyone needs for extra HPto 19. This horn was a gift from Tiamat to dragons in the war between dragonkind and giants. On a success, they are frightened. This staff gives you advantage on all saving throws against the spells and breath weapons of dragons. Three objects that weigh no more than 1 pound each can float above the tip of this staff until it is no longer in your possession. This symbiotic ooze gives you resistance to poison and acid damage, an acid breath weapon, and the ability to take an amorphous shape that can squeeze through an opening as small as 1 inch. So long as both rings are worn, damage is split between the two wearers evenly, however, so are any effects that would heal a wearer. It can also be used to locate aberrations. Things like: Demon Armor, Elven Chain, Dwarven Plate, Dragon Scale Mail all fall under this category. This suit allows you to fly, but you lose altitude at the end of each turn. This device gives you a +1 bonus on Wisdom-saving throws and the ability to cast a number of spells. This bottle can produce endless smoke that heavily obscures an area with a maximum radius of 120 feet. Hazirawn is a neutral evil sentient +2 greatsword that deals an extra 2d6 necrotic damage on a hit. This potion makes you huge for 24 hours and increases your Strength score to 25. 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